Saturday, December 28, 2019
Essay about Controlling Adolescents Exposure to Violence...
The debate about violence in media, such as video games, has been going on for years now, however, there is no definite answer on what to do about it. Should adolescents be able to differentiate between video game fantasy violence and real life? Is it partially the parentsââ¬â¢ fault for not controlling their access to these games? Perhaps there is more to it than just the scientific side of things. Adolescents should be able to differentiate violence in video games from real life and be able to recognize patterns in gender role and age. In turn, adults should be held responsible for what the adolescents play by controlling access to this media in the first place. Adolescents should be able to differentiate violence in video games,â⬠¦show more contentâ⬠¦Researchers state that, ââ¬Å"the most frequently cited mechanism by which the games can result in aggressive behavior is the social learning theoryâ⬠(Sherry 413). The researchers go on to argue that since game players are rewarded for performing violent acts in the video games adolescents may transfer this to the outside world. Another mechanism researchers cite for the effects of violent video games is the general arousal method. This method says that the highly violent games provide the arousal that is necessary to become more aggressive (Sherry 413). These arguments are valid and open up the controversy on video game violence, which has been going on for years. ââ¬Å"Video games have been a pan of American life since the 1970sâ⬠(Bushman and Funk 1). Around the late 1970s video games were becoming more advanced. This is around the time that the first violent video game came out. Parents started to become concerned about the themes their children would grasp from these games. However, it was not until 1992 with the release of Mortal Kombat (Capcom à ©) that the debate really escalated (Bushman and Funk 2). Researchers and gamers constantly collided with each other over the effects of media on adolescents. With the advent of new graphics and newer systems, video games have gotten much more violent. The new Mortal Kombat game, Mortal Kombat: Deception (Capcom à ©) has modern graphics and bloodier fatalities. However, there are still profiles and explanationsShow MoreRelatedThe Effects Of Violent Media On Children And Youth990 Words à |à 4 PagesEssentially since media is more violent than ever, and children and youth are get ting more attracted to violent media. Studies on violent media shows a clear evidence that violence on media rises the possibility of aggressive behaviors in both short-term and long-term situations (Rowell Huesmann, Moise, Podolski, Eron, 2003). Most researchers agree that aggressive behaviors are more disposed to the harmful impact of violence on media. 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